Human-Centered Design
When designing the user interface, the idea is to make it easier for the human, not force them to adapt to the complexity and logic of the computer. The same applies to other forms of innovation and complexity. Sure to more ahead, human need to stretch and change. But we don’t need to be overwhelmed, we need some help turning innovation and uncertainty into something we can gain a measure of control and have a meaningful and personally rewarding experience.
Here’s a link to a video that nails this concept.
Enjoy and think of how this applies to the customer experiences your company enables.
4 comments »
Andrew Rudin
Products are Products, But I Still Liked the Video
John: thanks for sharing the video. Some of it went over my head--most times, I view products as products, not as a "window" to something greater. But I wanted to see it because your title grabbed my attention, and the subject interests me greatly.
My view is that a great technology toy is one that comes out of the box, has an "on" button that can be found without the aid of a manual, and can be put to use as soon as it's powered up.
For a good read about the conflicts between technology, design, and human needs, I like Alan Cooper's [i]The Inmates Are Running the Asylum[/i]. (where I first learned the term [i]cognitive friction[/i]) His web journal can be found by clicking here
Graham Hill
Beyond Products and Services
Gents
The Bill Moggridge video on service design is even better. It illustrates that we need to be thinking about how we design experience touchpoints so that they enable customer to co-create value during them. It's not about products and services, it's about value co-creation.
http://iatelevision.blogspot.com/2009/05/bill-moggridge-keynote-on-servi...
Graham Hill
Customer-centric Innovator
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